[18:40:01] Anyway, could either of you help me with something? [18:40:06] What? [18:40:39] A turtle swarm does 1d8-8 damage. If an attack does negative damage, the target is considered calmed. [18:41:12] Racial characters levels. Kinda like how Wizards created an ECL 0 Aasimar, then a single level to be taken whenever. [18:41:31] Ignore them. They're stupid as hell. [18:41:42] Calmed? That's incredibly useful. [18:41:43] Don't let anybody use the ECL 0 Aasimar, it's broken. [18:41:57] * Robin pockets the bag of infinite turtles. [18:41:58] Especially not if they intent to be a Sorceror, Bard, or Favoured Soul. [18:42:28] Well, actually, it's okay if they're gonna be a bard, because bards suck. [18:42:36] * Demota scratches head. [18:42:52] Okay, how would you rework splitting Aasimar into an ECL version? [18:43:02] What do you mean? [18:43:35] Creating an ECL 0 Aasimar, and a level after that which makes the character the same as a regular Aasimar. [18:43:39] You don't. [18:44:10] That's a bloody stupid thing to do, frankly, and if you really insist on doing it, split it into all the drawbacks for ECL 0, and then when you invest a level in it, THEN you can have all the bonuses. [18:44:16] ND< would you say the Player's Handbook is broken? [18:44:23] In some places, yes. [18:44:31] Miracle, for instance, is quite clearly broken. [18:44:58] What about the Arms and Equipment Guide? [18:45:19] I don't recall anything from that that was specifically broken, but there's probably SOMETHING. [18:46:14] Oh, wait. Aasimar don't HAVE any drawbacks. [18:46:32] Neither do humans [18:46:59] Your point? [18:47:16] If you want to break them up into two levels, you give them this. [18:47:18] Medium Size. [18:47:22] Land speed 30' [18:47:37] +2 racial bonus on Spot and Listen checks. [18:47:40] There. Done. [18:48:06] Oh, and Darkvision. [18:48:11] RIght there, that's equivalent to humans. [18:48:14] Not eve- was about to say. [18:48:25] Darkvision instead of skills, and your feat is chosen for you. [18:48:38] You want anything else? Put a goddamn level into it, you cheesemonkey. [18:49:01] There's a reason there's no PHB standard race that gives +2 to a casting stat. [18:50:16] In fact, the only world I know of with a standard race that DOES give +2 to a casting stat is *gasp* Forgotten Realms. [18:50:42] Go fig. FR is high-powered anyway. [18:51:27] If you took a cross-section of elven PCs in FR, you'd find two general groups. Grey Elf Rogues and Wizards, and Gold Elf Archers. [18:51:43] Why? Grey elves have +2 Int, and Gold elves have +2 Dex. [18:52:25] I think it's the other way around. But yeah, that'd make sense. [18:52:30] No, it's not. [18:52:40] Or... no, you're right. [18:52:52] The grey/gold distinction is backwards in FR. [18:53:06] Golds are the intmonkey elitists, and the greys are the dexmonkey friendlies. [18:55:10] Right. I remember the part about golds being jerks. By all rights, they should have a charisma penalty because they're so unfriendly. But they don't. o/` [18:56:31] Oh, and Tieflings? Fucking PERFECT rogue race. [18:56:32] * Robin (Yu-Mei@AC8B8D41.ipt.aol.com) Quit (Read error: Connection reset by peer) [18:57:02] +2 Dex, +2 Int, Darkvision, Darkness innate, +2 to BLuff and Hide... resistance to the three most common types of energy.. [18:59:29] * Robin (Yu-Mei@AC89C499.ipt.aol.com) has joined #D&D [18:59:30] * ChanServ sets mode: +o Robin [19:00:11] Re. [19:05:42] Bluff is an *awesome* skill. [19:05:51] It synergies with just about all social skills. [19:08:10] Tasty tasty tasty tasty. [19:08:37] It has _five_ listed synergies. [19:08:46] Most of the social skills, plus Sleight of Hand. [19:08:50] Man, that sounds pretty broken. End of #D&D buffer Tue Aug 17 19:09:27 2004