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SPECIAL ABILITIES |
Sneak Attack +1d6,Stunning Attack 2/day (DC 14),Evasion,Flurry of Blows |
TEMPLATES |
MAGIC |
PROFICIENCIES |
Armor Spikes,
Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Hand), Crossbow
(Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dagger (Thrown),
Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked),
Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light),
Handaxe, Javelin, Kama, Katana (2-H), Kusari-gama, Lance (Heavy), Lance
(Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace
(Light), Morningstar, Nunchaku, Pick (Heavy), Pick (Light), Quarterstaff,
Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow
(Composite), Shortspear, Shuriken, Siangham, Sickle, Sling, Sword
(Bastard/2-H), Sword (Great), Sword (Long), Sword (Short), Trident,
Unarmed Strike, Wakizashi, Waraxe (Dwarven/2-H),
Warhammer |
PROHIBITED |
LANGUAGES |
Celestial,
Common, Dwarven, Elven, Undercommon |
FEATS | |
NAME | DESCRIPTION |
Armor Proficiency (Light) (1x) | You are proficient with light armor |
Combat Reflexes | You get your DEX modifier additional Attacks of Opportunity. You can make attacks of opportunity while flat-footed. |
Deflect Arrows | Once per round you can deflect a ranged weapon with a free hand. |
Dodge | You can receive a +1 dodge AC bonus against any designated opponent |
Exotic Weapon Proficiency | You attack with the specified weapon normally. Non-proficiency attacks are made at -4. |
Improved Unarmed Strike | You are considered armed even when unarmed. |
Martial Weapon Proficiency | You attack with this specific weapon normally, non-proficiency incurs a -4 to hit penalty. |
Mobility | You get a +4 dodge bonus against Attacks of Opportunity caused when you move. |
Stunning Fist | If you hit an opponent, foe must make fortitude check or be stunned for 1 round |
TOTAL ATTACK BONUS | DAMAGE | CRITICAL | |
/x |
HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES |