Concept: Nerdy Girl Caste: Twilight Motivation: Discovery and pride Anima Power: Shield self Attributes: Mental, then social, then physical. 8/6/4 Strength: 2 Dexterity: 3 Stamina: 2 Charisma: 2 Manipulation: 4 Appearance: 3 Perception: 4 Intelligence: 5 Wits: 2 Abilities: Pick 5 favored abilities 10 ability dots for caste and favored abilities, and 18 dots everywhere else. No more than three dots in each ability at this point. 4 favored/caste dots left Dawn: Archery: Martial Arts: Melee: Thrown: War: Zenith: *Integrity: 3 Performance: Presence: Resistance: 3 Survival: Twilight: Craft: 3 Investigation: Lore: 3 Medicine: Occult: Night: Athletics: *Awareness: 3 *Dodge: 3 Larceny: Stealth: Eclipse: *Bureaucracy: 3 *Linguistics: 3 Ride: Sail: Socialize: Caste Abilities: Craft, Investigation, Lore, Medicine, Occult Backgrounds: 7 points. None above 3. Charms: 10. 5 must be caste or favored. 7 Charms left. 3x Ox Body, selected for maximum health levels Virtues: 5. None over 4 without bonus points. Pick a Virtue Flaw Essence: 3 Willpower: Total of two highset virtues. Personal Essence: Essenxe x 3 + Willpower Peripheral Essence: Essence x 7 + Willpower + Sum of virtues Intimacies: One per compassion. Health levels: 7 + Charms 8 bonus point left Bonus Points Attribute - 4 Ability - 2 (1 if favored/caste) Background - 1 (2 if above 3) Specialty - 1 (2 per 1 if Favored/Caste) Virtue - 3 Willpwoer - 2 Intimacies - 3 to increase starting intimacies to (Willpower + Compassion) Essence - 7 Charms - 5 (4 if favored/caste)