Name: Lucy Diamantes Class: Fighter LV: 7 Description: Alignment: NG Race/Type: Human/Humanoid Initiative: +1 Spot: -1 Listen: -1 Languages: Common, Elven, Sylvan ===========Defenses============== AC: 20 (Base 10 + Armor 9 + Dex 1 ) Touch AC: 11 (Base 10 + Dex 1) Flat Footed AC: 19 (Base 10 + Armor 9 ) HP: 70 (70); Nonlethal Taken: Base Ability Resist Misc = Total Fort +5 +3 +0 +0 +8 Ref +2 +1 +0 +0 +3 Will +2 -1 +0 +0 +1 ==========Offenses========== Speed: 20' armored; 30' unarmored Attack Mode: +1 Adamantine Greataxe: +12/+7 1d12+7 S 20x3 Masterwork Alchemical Silver Maul: +11/+6 1d10+4 B 20x3 Masterwork Cold Iron Scythe: +11/+6 2d4+4 P/S 20x4 Drgnfng Masterwork mighty composite longbow +8/+3 1d8+4 P 20x3 (98 arrows left) Attack Options: Weapon Focus (+1 on all attack rolls with Axes) Weapon Specialization (+2 on all damage rolls with axes) Power Attack (subtract up to BAB from attack roll and add to damage. Twice damage if 2-handed.) Cleave (If enemy is dropped, make extra melee attack against another creature in reach. Once per round only.) Combat Expertise (When using full attack, subtract up to 6 from attack roll and add as dodge bonus to AC.) Quick Draw (Draw weapon as free action) Improved Bull Rush (+4 bonus on strength check to push back defender, does not provoke AoO from defender) Shock Trooper Space: 5x5; 10x10 mounted Reach: 5' Base Attack: +7/+2 Grapple Check: Trip Check: ==========Other Stats and Skills========== -Attributes- Base + En + Inh + Other - Damage Str 19(+4)= 19 Dex 12(+1)= 12 Con 16(+3)= 16 Int 14(+2)= 14 Wis 8(-1)= 8 Cha 10(+0)= 10 Feats 1: Weapon Focus (+1 on all attack rolls with Axes) Weapon Specialization (+2 on all damage rolls with axes) Power Attack (subtract up to BAB from attack roll and add to damage. Twice damage if 2-handed.) Cleave (If enemy is dropped, make extra melee attack against another creature in reach. Once per round only.) Combat Expertise (When using full attack, subtract up to 6 from attack roll and add as dodge bonus to AC.) Quick Draw (Draw weapon as free action) Improved Bull Rush (+4 bonus on strength check to push back defender, does not provoke AoO from defender) Shock Trooper (DIrected Bull Rush: Can push foes a square left or right for every successful square pushed back Domino Rush: If you force a foe into the same square as another, you get a free trip attempt against both at the same time. Neither gets to try to trip you Heedless Charge: Charge and make an attack with Power Attack at -5 penalty or worse. You can penalize your AC instead of your attack roll) -Skills- (7/level) Skill: Stat: Ranks: Other: Total: *Climb + 4 + 10 -6 = 8 *Handle Animal + 0 + 10 = 10 *Intimidate + 0 + 10 = 10 *Jump + 4 + 10 -6 = 8 *Ride + 1 + 10 +2 = 13 *Swim + 4 + 10 = 14 Magic Device + 0 + 4 -6 = -2 Martial Lore + 2 + 3 = +5 (Given for training) ==========Items, Class Abilities, and Other========== Class Abilities: Class 1 Abilities: Loads of feats. srsly =Weapons= +1 Adamantine Greataxe. ( 1d12 ×3 12 lb. Slashing) Masterwork Alchemical Silver Maul ( 1d10 x3 20 lb Bludgeoning) Masterwork Cold Iron Scythe ( 2d4 ×4 10 lb. Piercing or slashing) Drgnfng Masterwork Mighty (+4) Comp Longbow extra range (1d8 x3 3 lb. Piercing 120') =Armor= +1 Full Plate (+8 armor bonus, +1 enhancement bonus, +1 max dex bonus, -6 armor check penalty, 50 lb, Speed 20ft) =Clothes= Head: Face: Shoulders: Throat: Torso: Body: Arms: Hands: Ring(Right): Ring(Left): Waist: Feet: =Tools= Adamantine Pipe (Whatever is put in it can burn forever, counts as Adamantine Great Club) Heavy Warhorse Horseshoes of Speed =Expendables= wand of lesser vigor (38/50) Healing Belt Least Weapon Crystal of Revelation 98 Arrows Magical Red Orb (fire) 3/day Activate as a swift action, it lasts for 4 rounds. For 1 charge, it does 2d6 damage, for two charges, 3d6, for 3 charges, 4d6. Damage applies to anybody who strikes you with a natural or non-reach weapon. =Mundane Equipment= Item: Weight: Cost(GP): Backpack ( 2.00 gp 2 lb) Bedroll ( 0.10 gp 5 lb) Blanket, Winter ( 0.50 gp 3 lb) Chalk, 10 pieces ( 0.10 gp 0 lb) Crowbar ( 2.00 gp 5 lb) Flint and Steel ( 1.00 gp 0 lb) Lantern, Bullseye ( 7.00 gp 2 lb) Mirror, small steel (10.00 gp ½ lb. Oil (10 flasks) ( 1.00 gp 10lb) Rations, Trail (6 days) ( 6 6 lb) Rope, silk (50 feet) (10.00 gp 5 lb) Sack (4 sacks) ( 0.40 gp 2 lb) Signal Whistle ( 0.80 gp 0 lb) Spade or shovel ( 2.00 gp 8 lb) Torch (10) ( 0.10 gp 10lb) Waterskin (2) ( 2.00 gp 8 lb) Traveler's Outfit ( 1.00 gp 5 lb) Feed (4 days) ( 0.20 gp 40lb) Everburning Torch (110 gp 1 lb) Snowshoes (1 gp) Blizzard Visor (1 gp) Winter Clothes (8) UNSPECIFIED FOOD (10 GP) -Gold- -exp- (28000 needed for level) 24.3 22550 NOTE ---- 6000 GP of debt Party Treasure Description: Lucy is a tall, somewhat lanky girl with long but somewhat messy blonde hair. Her green eyes are clear but contemplative, and her skin somewhat tanned. Personality: Lucy is almost unnaturally calm and laid back. She's generally optimistic and casual, not terribly concerned with material wealth and living mainly for nature and the simple pleasures of life. Background: Lucy lived in a small agricultural community called Melloton, where her outlook on life is the norm. She decided one day to set out and try to find a sort of Perfect Place, where everything feels in harmony and just right, or, failing that, find a lot of really neat places to show her community at a later time.