The game proceeds in turns. A turn represents an indefinite interval of a few days to a month. IN each turn you try to secure ONE indespensable component for your unspeakable doomsday device. If you fail to secure the component in one turn, you must try again later in a later turn. You need one component from each of three general categories: Logistics (transport, containment vessels, software, etc), materiel (specialized mechanisms, chemicals, and tools) and power (exotic energy sources). The three components you seek are rare, highly specialized, and delicate, and each originates from a single sources. Each is vital to your device. When you have all three, then... THEN... ! REVENGE METHOD! LOGISTICS! MATERIEL! POWER! Android army, unstoppable Mngmt, Hardware, Software Stealth, Wetware Violence Blob, horrific all-consuming Hardware Management, Wetware Stealth, Violence, Software Bomb, antimatter Stealth, Software Mngmt, Violence, Hardware Wetware Death Ray, annihilating Violence, Wetware Software Mngmt, Stealth, Hardware Earthquate machine Mngmt, Stealth, Wetware Violence Hardware, Software Robot, rampaging giant Violence Stealth, Hardware, Software Mngmt, Wetware The skills listed under each category represent the minions you can send to secure that component. You have six trusted minions or groups of minions, one for each of your six skills (Management, Stealth, Violence, Hardware, Software, Wetware). Each minion specailizes in the skill associated with him. Improvise these minions as needed, with the Gamemaster's approval. Roleplay them as the GM requires. The minions have skill ratings equal to your rating in the governing skill. Exmaple: You have a Software rating o 7. You have a trusted hacker minion you send on Software-related errands; he has skill ratings of 7, because your Software is 7. The table lists the type of task required to secure a given component, and the type of minion you can send. For example, if the table entry says 'Hardware', you must send your most capable bots or hardware technicians to acquire the component. If it lists multiple skills, you can send a minion associated with any one of the listed skillss. You can never send minions associated with more than one skill at a time. Work with your GM to improvise the specific component you need, as well as the method of securing it that requires the listed skill.