Session Start: Tue Feb 05 19:10:18 2008 Session Ident: #TD&DG * Logging for #TD&DG started [Kobold corpses lie scattered about the dark and dank room cut from the vaguely muddy forest floor. Shiny but dirty coins lie heaped in one corner, and the murky pool of water in the middle of the floor just sort of sits there. The periodic crossbow bolts seem to have stopped for now, at least. Corridors lie to the left and right from the perspective of the tunnel you came in from.] [Cast: PCs, Bert, Eve. | Start!] * Ierikc walks over to the pool of water and inspects it. * Althea peers into the pool of murky water. "Ew. * Lidya looks at the water. * Stella shrugs and glances around. * Althea turns away from the water. "So, we probaby should dawdle. Those fake silver weapons won't last forever. Let's go Wurr, lead the way! * The pool smells...well, not particularly strongly. It's just some vaguely slimey water. Has some algea pooled on top. * Ierikc kicks a rock into the pool of water, grabs one of the silver coins, then nods to the rest of the party. "Let's hurry." * The rock plops and sinks out of sight. Wonder how deep that is I'm not swimming in that to find out. * Stella smiles. "I'm sure sure it's deep enough!" And dirty enough too. * Ierikc points right. "That way?" Sure. It's not like we have a better idea of where to go. * Althea waits patiently near the entrance to the hall for someone else to go first. Let's go left! Nah, just kidding. Right is fine. Very well! * Ierikc waits for others to pass as well. * Stella marches boldly off, baggy boots flopping! To tha right! To the right! [Eve has helpfully cast a Light spell on Bruce, who hangs from the ceiling, illuminating the halls and showing that they open into rooms after only a few feet. Travelling down the right-hand corridor, a crossbow bolt smacks Stella firmly in the sternum! That's gonna be a cracked rib. x_x On the plus side, Wurr's darkvision clearly shows the far wall of the room, and the bars behind which lurks a crossbow-wielding kobold!] *in draconic* Go away! Leave! I kill you! * Althea follows behind and can acutally see Stella get show by a crossbow bolt thanks to the extra light. * Stella winces. "Yaaaaa. That was very unkind." If they were kind, they wouldn't be acting like bandits. * The kobold is hastilly reloading his little crossbow. Precisely. Get 'im! Are you going to go get him? This is true. * Lidya loads her sling and prepares to hurl it at him * Stella does likewise. * Wurr glares at the evil that dares defy the might of the more powerful and obviously main character evil. * Lidya winds up and quiclky lobs a bullet at the kobold. * The bullet clatters off the bars - they seem to be made of wood. * The kobold, however, decides to step back. * Lidya loads another bullet and hurls it again! * This time, it sails between the bars and clocks the kobold a good one! Good thing he stepped back, or that would have hurt even more, right? ...right!? * Stella trots over to the side of the bars and punches it; it shatters under her cheerful assault. There's gotta be another way around... * Althea moves into the room and takes up position that hopefully will be hard for the crossbow kobold to hit since she doesn't do range terribly well. If any kobold should happen to sneak up on her, she has her knife ready for some stabbings. [The room itself, dimly lit by the light from Bruce in the main one, seems to have random scattered bedding, and the walls have odd indentations, as if weapons had leaned against them.] * Wurr charges straight down the hallway and through the wooden bars, screaming his name at the top of his lungs. At the end he takes his blade and swings, it hits the wall with a horrible noise slowing him down and not hitting the Lizard. Obviously, what he had planned. Yeap. * The kobold panics, and a sudden...acrid...scent preceeds him dropping his crossbow and backing quickly away down the tunnel, squeaking in terror. * Ierikc runs forward and past Wurr, speeding around the tunnel then back behind the orc. "The tunnel curves around to the left and the right and back in on itself. This is just the beginning of the lair." GOOD! * Suddenly, the tunnel walls just in front of Lidya burst open, and out charge two kobolds, right at her! Aah! Behind us! Hey! * They both jab with pokey-sticks! Only one hits, though. My, my. * Ierikc points back at the kobolds. The mean ones, that is. Outta the way! *in draconic* Ow! * Lidya draws her shortsword and takes a swing at the kobold to her left! * That kobold gets cut. Ow. ;_; (He deserves it for speaking in emoticons.) (Yeah, srsly) Session Close: Tue Feb 05 20:11:54 2008 Session Start: Tue Feb 05 20:11:54 2008 Session Ident: #TD&DG * Disconnected * Attempting to rejoin channel #TD&DG * Rejoined channel #TD&DG * Topic is 'Game Info: http://web.umr.edu/~cej/Gaming/TD&DG | Game tonight at 7 pm CST, assuming all players are present.' * Set by Segev on Tue Feb 05 17:50:33 * Segev has quit IRC (SVSKilled: GHOST command used by Cejev) * Cejev is now known as Segev * ChanServ sets mode: +o Segev * Stella trots over to the ambush with the kobolds on either side and cheerfully punches one of the spear-wielding kobolds in the windpipe, dropping him immediately. Session Close: Tue Feb 05 20:14:42 2008 Session Start: Tue Feb 05 20:14:52 2008 Session Ident: #TD&DG * Now talking in #TD&DG * Topic is 'Game Info: http://web.umr.edu/~cej/Gaming/TD&DG | Game tonight at 7 pm CST, assuming all players are present.' * Set by Segev on Tue Feb 05 17:50:33 * ChanServ sets mode: +o Segev * The kobold Stella obligingly turned her back on fails utterly in his efforts to stab the preturnaturally aware monk, and decides that discretion is the better part of valor. Stella, the sweetheart, finds this gives her an opening to try to strike at him, if she'd like. * Fortunately for the kobold, Stella misses. That's what she gets for attacking with her back turned! * Wurr runs down away from the fight, you can hear his screams echoing. And then he suddenly appears behind the annoying Kolbold and yanks it's head off with his sword in one smooth move. I AM WURR SLAYER OF THOSE THAT OPPOSE ME. * Althea runs around the corner, away from the loud orc, and spies the cowardly kobold. She throws a dagger at the kobold. Well, not so much at the kobold, but in its general direction. "Darn dodgy kobolds. Why can't they just submit?" *gibbers in Draconic* * Ierikc runs around and finds the kobold from behind. He swings the pick and misses the kobold in front of him. "I heard that." * The kobold tries to return Ierikc's favor, and does. Right down to the "whiff" sound made as a shortspear strikes air. * Lidya takes a swing with her shortsword at the kobold next to her * Lidya doesn't do taht * Lidya instead follows to the South at that other kobold * Stella walks over to the remaining kobold and clocks him upside the head. "There, I believe that settles this?" I hope so. * The kobold doesn't move. * Lidya pulls out her sap and gives it a whack for good measure. * Stella walks over to the choking kobold and attempts to fix its throat. Alright, let's go save their lives now that we've beaten them down solidly. * He's -really- not moving. * Ierikc tries to fix choking and hurting kobolds. * Wurr smirks and speaks perfect draconic. "Ierikc, Loot!" * One of them is too dead to help. * Althea weatches over Stella's shoulder as she goes about her business trying to help the kobolds. Can you take care of their wounds, Stella? * Another kobold waits, crossbow at the ready, down the hall to the main room. * Ierikc barks back at Wurr in Draconic. "Sure there are none left?" * Wurr barks back in the same language. "No." * Ierikc hisses, then returns the call. "Understood." * Stella takes the kobold's spear after she's done. Well, there's that other one back the way we came. * Lidya oversees and supervises this. You know, if we had gone left instead of right. Of course there is. This is a dead end. Just wanted to make sure you remembered. * Ierikc finishes looting the corpses, assuming Stella tended to the kobolds and tied'em up. We have plenty of rope, right? Anyone hurt? I am Took a bit of a poke when those walls went down * Stella nods. "I will need something to fill this hole once I pull the quarrel out. Could you be of assistance?" *in draconic* Come out! No weapons! Hand high! I can help! OKAY! * Ierikc barks back at the kobold in draconic. "It's not wise to give him orders like that." No weapons, huh? ( oh, wait. Dammit ) ( I can't understand draconic. Stirke taht ) * Wurr slowly steps out and then rushes the poor lizard hitting him with his scimitar snarling. * The kobold drops in a mess of blood, but three others stab at Wurr with their spears as he charges out! A kobold-sized bipedal rat snaps at him, sinking his jaws in deeply and ripping it away. How many are there down there? * Lidya steps up to the hallway an- "Wurr, back up!" * Lidya pulls out a flask of Alchemist's fire and hurls it! I gotta do this! Be careful up there! * The flask shatters on the wererat's leather armor, and covers him in flames. He squeals in pain, and one of his neighbors hastilly leaps out of the way of the splash. That didn't sound nice. * The kobold Wurr just felled stops twitching as the flames lick over his corpse. Alchmist's fire rarely is. I've got another one! * Althea approaches the mess and peers her head around the corner. After doing a quick look around, she decides that she can't, in fact, do anything helpful right now that wouldn't put herself in dire straits, so she decides to stay on the side of the corner away from the kobolds. * Ierikc runs up behind Stella and chants, his right claw going bright as he slams it onto Stella's back, healing her. Ah! Thank you, friend Ierikc. * Wurr lets out a scream "This will guide your atta..." he cuts off as he realizes the slash he delivers drops the rat. "Umm..oops. It would of. Good, you killed the leader. Now BACK OFF! * Wurr turns around and runs back getting stabbed as he does. "Healer? Help." * The wererat's fur smolders out, crisping his body just a bit more. He doesn't move, though he seems not to be dead -quite- yet. The wound looks...fatal. * The remaining three kobolds exchange looks, and throw down their spears. "Surrender! Surrender!" they shout in Draconic. * Wurr looks at the Kobolds and loudly says in Dranoic to Ierikc. "That was please take our money, right?" Yes. They are giving up! * Lidya pulls out another vial of fire, an- "Aw." * Lidya puts it back. Alright, looks like more captives for us. Um... so do we tie them up or what? Yep. * Ierikc announces in Draconic. "Drop your weapons, I want to see claws in the air. And one inkling of sounding off something remotely like a spell will get you a visit from Wurr's scimitar." We've got the whole other side to expore, too. * Ierikc nods. "Tie them up." * Althea walks up to the others now that the fighting is over. Bring the other unconcious ones here too. * The three kobolds snap their jaws shut and throw their arms in the air, stepping carefully away from the hall to give the adventurer's PLENTY of room. * Ierikc mutters a quick spell and lays a hand on Wurr's thigh. * Wurr laughs holding up his bloody blades. "I like squish." Still in Kolold. * The wererat's breathing has become inaudibly faint. * Lidya steps up. "Hey, how do you secure a wererat? SOmething tells me this guy's got a story. * Wurr glances at the wererat. "You stab it. Hard. it hurt our friend." Same way you secure anyone else. Alright, go save him for now, i guess * Ierikc walks over to the were-rat and starts muttering a prayer. Hey, Ierikc, can you ask them if there's more kobolds around here? * The kobolds look at Ierick. "No save!" they plead. Umm... I think the kobolds are asking nicely, your own kind... * Ierikc nods and mutters in draconic as he withdraws a silver dagger. His incantation is less like a spell and more like a... well, prayer for forgiveness. * Althea peers over Ierikc's shoulder as he goes to do his thing. * Ierikc finishes the prayer in Draconic. "I ask you to forgive this one Io, and let him forget what he has done." He takes the dagger and stabs it into the were-rat's heart. A moment passes, and then the were-rat transforms back into a kobold. * The kobold is in fine-looking leather armor and wears a fancy ruby pendant with a family coat of arms stamped on the gold back. So... what do we do with all these kobolds now? And are there any more here? * Ierikc takes the dagger out once he's sure the were-rat is dead-dead and cleans it off. Why don't you ask them? Do you know Draconic? * The kobolds look at each other, and cower in fear in one corner of the room. Yes, but they're kobolds and you a kobold. I thought they'd answer you better. * Ierikc gets up and 'sheathes' the dagger. "Perhaps." *in draconic* Please no kill. We surrendered. * Ierikc turns to the other kobolds and asks in Draconic. "Are there any other kobolds here like this one? And do we have anything to fear from you anymore?" New leader killed old leader. Not make any more furry kobolds. * Ierikc nods. "He wasn't a good leader, was he?" Bully. Kept good stuff. Always making threats. I understand. Will you keep raiding without him here? Kept females to self. Always working for big ratman. Give all good stuff to big ratman. No let us keep. Big ratman? * Ierikc blinks. "'Big' ratman?' " Where aer the 'Big' ratmen? * Eve East and Bert warilly head down the west corridor. (are) * Ierikc calls out to Eve and Bert in common. "Be careful down there!" I'll go with them just to make sure. Boss met with him. Big secret lair. Great Lord's old lair. I'll tag along. Scout out a bit. * Lidya follows Eve and Bert. [The room is an obvious dining hall, with some meger animal catches curing in the corner.] * Althea walks along with the Eve and Lidya. Hate big ratman! Made weakling strong, so he took out old Boss! Well, there's not much to this place, is there? Took all good loot! Other tribes serve, too. Make us over hunt merchants. Drive them away. * The kobolds look puzzled. "" * Althea pokes around the dining hall. "So messy." * Ierikc hmms. Wait, up north... * Lidya walks up to a wall. Did you find something? Althea, take a look at this. <...new great lord? Humans get smashed!> *cheers* * Althea walks over to see what Lidya is indicating. [The soft mud wall, upon closer inspection, is actually a fake. Pulling on the roots can open up the door to reveal a five foot corridor that ends in a similar mud wall.] Secret door here. I think I'd like to wait til everyone is ready before opening up, though Probably a good idea. * Ierikc rubs his head. * Bert comes back out to the main room. "Lidya found a secret door. What're we gonna do with the bandits?" *snickers* * Ierikc remarks to Bert in common. "There seems to be an issue. A bunch of were-creatuers, likely were-rats, have taken residence and are bullying the kobolds to this level of banditry." Yeah, it was a bigger one than this one *kicks the dead kobold boss* that bit me. * Wurr sighs heavily. "Damn it. I can't charge them out the wazzo now can I?" Oh, you can still scare them. I would frown on killing them, though. * Althea walks out to the central room as well. "More? That's news I could have done without hearing." * Bert suddenly squeaks in a decidedly embarassingly high-pitched tone, and reaches down to start looting the kobold wererat boss. Hey, what do you have there Bert? I ment mon....hey Bert you okay? How long ago did you get bitten? ...I'm claiming this. *shoves the ruby pendant in his pocket* And I was bitten a week ago, like I said. .....what is that? * Ierikc puts his claw out. "Hand it over." Do you know what the pendant does? * Ierikc speaks *extremely* sternly. If high-pitched. * Althea goes to look at the boxes in the corner with the coins. * Bert looks at Ierikc, eyes sparkling with determination. "It doesn't do anything. It's just valuable," he says defiantly. "I get a share of the loot, right? Or is all this going back to the people?" * Eve East ducks back into the room, but lets Ierikc handle this. * Althea looks back from the box that she was about to open. "Want me to take a look at it and see if it does anything?" * Ierikc sighs. "I didn't see you risking your neck out there, and that could very well be more valuable than the rest of it combined." His eye glimmers. "You don't know how to appraise it, do you?" I don't know how you know it doesn't do anything. * Bert grits his teeth, obviously thinking. Could be dangerous. Also. I know Wurr would want his share of that. Look, we're all going back to town, and money won't do us any good until we're all back in town. So let's talk about this after we've done saved the day. And we all remember what happened last time someone tried to steal from him. FINE. *pulls it out and holds it out to Lidya. Pointedly NOT to Ierikc* Just don't break it. It might be glass. Sure. * Lidya pockets it somewhere Lidya, if I may appraise it later? Definitely ...you taking all our stuff? ((in draconic, drat)) * Althea turns back and tries to open one of the boxes. * Wurr looks over at Lidya and makes funn noise set A then funny noise set B. We need to return what we can, that's what we set out to do. After all, you *did* try to kill us. (err, in Draconic) Well, with some of this stuff, we can get merchants to come back to the cities. Since this wasn't yours in the first place. Sorry Wurr, I don't understand you * Wurr sighs and speaks in Draconic. "We can't take it all." * The stuff is pretty obviously all stolen. * Well, except for the food. * Wurr looks at Lidya like she's stupid and just shakes his head. I speak Common, Elven, and Goblin. That's about it. * Wurr nods. * Ierikc looks at the kobold squarely in the eye. (ratmen) * Althea continues to speak in common. "I think that's part of the plan." <...don't know? Would you?> * Wurr glances at Lidya and then at Bert, he had a bad feeling.....and then suddenly got an idea. "Bert walk with me." That wasn't really a request.... * Bert looks up at Wurr. "...where?" he asks, walking over to Wurr. Man, he's little compared to the blue orc. * Wurr motions down the hallway away from the rest of the group, his swords are still sheathed, that's good right? *surprised* * Bert follows, not at all worried. * Althea closes the box. "Trade goods. I wondered where they were keeping it all." * Ierikc stands up, somewhat annoyed. He takes off his hood and his spectacles, revealing his rather bright red scaled head. The pendant probably belongs to the Duke of Gan. I bet he'd appreciate getting it back. * Althea keeps tossing out these statements while sifting through the two boxes. Bleh. Trade goods. * Wurr starts walking back towards the party, alive kid should be following. Hopefully. Bert gets the pendent. Now. AND a fair cut of the rest. Ooh, a dress. It's kinda crumpled, though. * Bert strides in. Hm? If you say so. * Lidya takes out the pendant and hands it over. I do. *accepts it, and smiles* Thanks. I apologize for my earlier rudeness. Well, if the Duke of Gan wants it back, we know who to point him at. * Bert eyes Althea. * Wurr shoots Althea a VERY VERY harsh look. * Ierikc humms. So what sparked this change of policy/ I would take it the kid has some relation to the Duke of Gan. * Althea doesn't see it. She's looking through a box of trade goods. And a dress apparently. * Bert facepalms. * Wurr grunts. "Drop it. ALL OF YOU." * Lidya is confused. ?_? We aren't taking it back to Corlenn? * Ierikc walks up to Wurr. "I will not have secrets hidden among us if we're putting lives on the line. What's going on? NOW." * The kobolds are trying to slink into the kitchen room, out of he way of these shouting adventurers. We're taking a bunch of this back to Corlenn. I imagine this kid has an attachment to the pendent, and I won't begrudge him it. It's only a pendant. Oh, and the kobolds are getting away. You might want to stop them if you want your bounty. Stella, could you be so kind as to make sure my friends don't do anything they'll regret? It's his. That is all we need to know. He obviously doesn't want to speak of it. We don't need to bring bad blood to the group by forcing it. * Althea calmly pulls out a crumpled up dress from the box. Alright. * Bert frowns. Then wipes the expression from his face with obvious effort of will. "Thank you. I'm sorry. Can we...get this done?" The old man knows when to let those he travels with be quiet. The young fool constantly ask questions till he is stabbed. Hard. With Scimitars. If you wanted me to drop it, there's no need to bust out the threats. Yes, you might want to use those threats on the escaping goblins. Or kobolds. Whatever. * Althea smooths out the wrinkles on the dress she pulled out from the box. [Oh, Lidya? Remember the secret door in the other room? As you explore the treasure hoard here, you find a similar one in this room's north wall.] * Stella nods to Ierick and walks into the kitchen after the kobolds, all smiles and good will. * The kobolds were just slipping into that secret door, and closing it behind themselves. They seem to think they weren't spotted. So... through the door? It would seem that's all that's left. Think they'll try to attack us again? * Althea continues to stand unknowingly in front of the secret door. "No, I bet they'll send word that we're here so that others will attack us. That's what bandits do. Run to fight another day, or so I'm told." * Ierikc clears his throat. "Then maybe the young fool should keep his mouth shut and his scimitars sheathed. A child's secret shall remain hidden with me IF he simply wishes to tell me." * Bert grinds his teeth. "You're not going to let this drop, are you." Let's just argue about this friendly-like when we're back in town and celebrating Let him have his secret. It's a common thing for people to have secrets. * Ierikc sighs. "I did not live to be nearly a century old by taking everything at face value. We can discuss it later, if you like." ...thank you. And please don't raise your voices in here. Your voices echo something fierce in here. * Bert looks positively embarassed. * Wurr gives Ierikc a -sick- look. "I admit I added to the end, that is no reason to destory it completely." * Althea folds the crumpled dress over one arm. "Regardles, we should finish exploring this place and cart some of this stuff back to the city since it doesn't really belong to us or the kobolds. We can let the kobolds go for all I care." * Ierikc hmms, then states a proverb of his own. "The great wheel doesn't care, for in the end all views point to one truth." If you wish, I do not have any more healing magic of note, unfortunately. we are not prepared for the rest of this. * Althea closes the box and puts the folded up dress on top and goes to join Stella in recovering the other kobolds. OKay, so... what else is there to do here? Where's the next were-rat? We have three real options, I see. We can head back and return the goods, we can keep on going, or we can rest here for now. [Althea and Stella, assuming they follow the kobolds through the secret door, find themselves in the only well-lined room in this place. Well, that they've seen so far. It's lit by scented candles, and full of those three kobolds, a bunch of females, and several litters of kobold young.] * The females gather around the young, and the males position themselves between Althea and Stella and the females. "No hurt them!" declares one of the kobolds. You know, Stella, I have no qualms with leaving them here. I mean, if they start raiding again, we know where they are. I don't think they're going to move all those young. Ah, this is true. I suggest we simply leave, return what we have, then return tomorrow. And perhaps we can give them something to do to occupy their time? I guess there's not much to do aside from go home and find out where to go after the remaining were-rats. Well, we still have to return some of their stuff. They did steal it, after all. * Ierikc nods. "That may be good Stella. Or find where to go next." ...we can show you great lord's old lair. Big ratman keep stuff there. They will probably have to return some of their ill-gotten material possesions as a gesture of good faith to the devastated folk of the duchy. You kill ratman then, right? ooooh, yeah. Yes. When we return. * Wurr finally shows up. "Are there other rats here?" That is the plan, yes. That's the only way to stop the raids on the merchants. Only Boss was ratman here. Never really made more. * Ierikc nods. * Lidya checks her silvered dagger to make sure to admire the silvery. * Eve nods, pulling her hood ominously over her head. Bert grins, drawing his little knife. * Ierikc sighs. We're going to have to deal with him sooner or later. Who? The big rat king? I'm not prepared to deal with it with the beating we took earlier. That is all. Well if you think we should wait. Well, do we want to rest here or cart some of this stuff that belongs to the city back? Might be good to get back to the city, maybe tell them what was going on and what's behind this. And maybe get more silver. We should return the stolen goods to their rightful owners! In the name of justice! That's why we're doing this, yes. I'm inclined to agree with Eve here. Yeah I like this dress, though. Wonder how much it costs Given the accompanying hair net, more than I have on me right now. * Althea shows the jeweled hairnet underneath the dress. Wow It'll look good on you. The color's good with your eyes. * Ierikc chuckles. * Wurr STARES at Bert. There may be something for me in there yet. Still, we should return what we can. Or at least what's appropriate. * Bert winces under Wurr's stare. See, I thought that too, but I'm not going to try it on right now. It's all wrinkled. Someone thoughtlessly shoved it to the bottom of the box. Bandits and monsters. ....It takes many skills... * Wurr looks away from Bert clearly surprised. Woah * The kobolds just sort of wait for the bigger people (and Lidya and Bert) to decide what to do, hoping they'll leave. * Althea puts the dress back in the box dejectedly. "Let's just take what we can back to the city." If you can get the goods loaded up onto the cart, I'd like to have a word with the others here. We can bring back a cart. I'm sure Carblinkarn will loan us one. [You guys didn't bring a cart; just Shelby] * Ierikc nods. "If you can, then, that'll be great. I can stay here and tend to the kobolds here while you do that." * Wurr nods. Right. Sounds good. We probably hurt them quite a bit when they were attacking us. You sure you don't mind waiting around here for us? IF one of you would like to stay, I would appreciate it. But I would like to gather more information and give them some guidance to their lives. I think we'd probably make them uncomfortable if we stuck around. Well, I'm have to go back to the city. Shelby doesn't like it when other people try to tell her what to do. We'll head back to town, get the story out, and maybe try to see if we can get anything done about the were-rats. Also, the kobolds we took prisoner earlier, since the situation's a bit different from what we thought it was. Do what you can for them, could you? Shouldn't take too long, so we'll be back for you soon. We'll see if we can get some more silver stuff while we're in town. No promises, but we'll see what we can do. * Ierikc nods and smiles back. * Althea begins dragging one of the boxes towards the entrance. "Shelby can carry this back easily, and it will lend some credability to what we say." * Ierikc nods. * Eve East helps move the box. Bert starts turning the kobold boss's cape into an impromptu bag by piling coins and other hard goods onto it. * Ierikc looks at the goods and sighs with a grin, then walks back to the kobolds, muttering something in draconic. [And so, Ierikc ministered unto his new flock - or just badgered some poor abused kobolds - and Shelby carried loot back to town, where the adventurers had a lovely night at that darling little inn. Whose wall is already repaired from Wurr's previous visit.] [End Session.] * Lidya is now known as Demota Whooop I wonder what I should do with my Fabulous Cash Prizes once this story arc is over. Upgrade shortsword to a masterwork one? * Ierikc is now known as Syzix That's a worthy upgrade. I probably won't upgrade to +1. Maybe upgade it to +2 later on. The +1 to damage just isn't worth it when my focus is sneak attacks It makes the weapon magic. And 2k is cheap enough compared to 8k for a +2. (Two +1 weapons will do you better, and be cheaper, than a +2) So. What are poeple's plans? Stay. Breed new followers. Plot world domination. Do what we can for the prisoners, if they haven't been executed yet. Get some silvered weapons. Tell the town about the EBIL WERE-RAT We should let Syzix lead the kobolds and teach them to be nice. wah? Syzix is not in this game. c_c;; No dragon PCs plskthx Not yet! syzix is dragon? Steel, if I remember rightly. Steel/ * Syzix preens. "Yes, and proud of it!" Never heard of a steel dragon before. I bet he's a robot Am not! yes. a robot. How else will we fit him into the ship * Segev wants to play a dragon. ;_; http://docs.google.com/View?docID=dd88vhbs_434dzk3m3c&revision=_latest I'm not a BIG dragon. :( My alternate char for DragonStar can become a dragon! How old WAS Syzix, Zeg? Um... I think he was in the third age category. Young ? What game is Syzix in? I guess, I'm not sure. Silly. really? And I made him in Tri-Stat too. I don't remember. One of the runs. I only remember one run. Robin played Thaco There was a run before that. Syzix was in the second, when I was running and not playing Thaco the Pimply. Thaco was Pimply? At first. After the party's first big score, he bought a magic salve that got rid of his acne. I played Level in...one session of Silly. I don't remember any of this. But my memory's pretty awful Mostly that and his horrible behavior was a joke on him having something like 6 charisma. I don't even remember what I played. o.o It might have been a wizard Dem> You were an elven cleric, I think. Session Close: Tue Feb 05 23:33:10 2008