Session Start: Tue Feb 12 20:05:18 2008 Session Ident: #TD&DG * Logging for #TD&DG started [Shelby is a strong mare. Good thing, too; she's carrying a small fortune in goods and loot from the kobold lair. The guards at the gates don't even stop the party as they draw near, instead opening them for a heroes' welcome.] * CCD is now known as Wurr * Demota is now known as Lidya [The city of Corlenn itself is greatly cheered by the heroes' return, and people are staring in awe at the stuff on Shelby's back. Bert is hiding behind Eve and Wurr as they walk through the city. | Start!] * Althea waves to the people as she walks into the city. She couldn't ride because of all the stuff Shelby was hauling. * Wurr is just letting the humans handle this, an orc leading a party into a city was -not- good usually. * Stella walks in cheerfully. * Lidya waves. And looks around. She approaches the most important-looking guard she can find. "The situation's a bit more complicated than it seems. Anything happen to the kobolds we captured?" Yes, ma'am. They're hanging in the square. *jerks his thumb in roughly the right direction* What's happened? * Althea guides Shelby towards the mayor's house, since it's probably his job to make sure this stuff gets to where it supposed to go. Come on, Wurr, look a little happier. They're all happy because of what we've done. * The Mayor, conveniently, seems to have heard the commotion and is coming out to meet the party, looking more genuinely jovial than he did the last time. "What-ho! What's all this? You defeated the kobolds, after all?" * Lidya frowns. "Turns out there's been a were-rat muscling in on them. The kobolds banditry started because they were being forced to. We take out the were-rat and any it's infected, and we go back to the days before kobold bandits." One of our friends is staying behind and trying to gather support and figure out where it's hiding. * Wurr grunts. "We still have unfinished business." * Althea replies to the mayor. "Well, some of them. Unfortunately, we're going to need to go back to deal with the rest. Fortunately, we're probably going to need a cart to bring the stuff they stole back. * Stella nods. Shelby can't carry all that stuff. Really? That's creepy. We've had reports of rat problems since about the time the kobolds got this bold. They've always been a problem, though. Oh? My, my. How portentious! * Wurr shakes his head again. "I think they won'tbe much of a problem." That's wonderful! I'm sure we can wrangle up a cart or three for you, Miss. You! Boys! Go find one! *points to a kid gawking in the street and Bert, who didn't do a good enough job of hiding behind Wurr and Eve, apparently* * The nameless kid nods and runs off, and Bert follows after a moment's silent deliberation. * Wurr would try to block Bert, winking at him, no need for him to run off. * Bert is blocked. "Hrm?" Well, there's a rat of sorts leading them, so it's best to deal with the problem quickly. Of course, of course. Is there anything Corlenn can do to help? No need to run off, you heped. Okay. I would like to get this done as quickly as is possible, is all. So anything I can do to help, I shall. Up to you then kid. *eyeing Shelby's cargo* What's the plan for all of this? * Bert grins up at Wurr. "Thanks. I'm going to see what I can do to help, then. I shall return shortly!" He runs off. * Wurr shakes his head, he'd had been lazy. Well, with the influx of wealth into the region, the merchants will ideall want to come back and trade their goods for the goods you have. I understand that's how trade works. Wonderful! Well, let us help you unload, then! *gestures to some of the nearby townsfolk, who move in to assist* Thank you so much, you have no idea what this means to us. * The familiar form of the town's premier merchant comes into view, rounding a street corner. Tag is in tow, still carrying that bastard sword too big for his young frame. Ummm... * Stella waves at the nice merchant who certainly isn't evil at all. ((Delete that)) * Wurr watches the merchant. * Carblinkarn, the handsome elf, waves cheerfully back. "I see your expedition was successful! I'm glad you're all okay." * Tag stops about ten feet behind Carblinkarn, who has moved up to join the party. The boy looks positively sullen, glaring about in what is probably an attempt to look alert and menacing. * Wurr watches the kid. Well, it went well enough. They have quite the rat problem, or so I'm led to believe. Rat problem? *blinks* Yessir. Apparently, they're being led by wererats that're driving them into this level of sustained banditry. What he said. Yep. Pretty much muscled in and rule by force and fear. * Stella nods. One of our friends is back there trying to drum up support for a rebellion. It's something that needs taken care of Wererats leading kobolds. Tsk tsk. Well, no wonder you wanted silvered weaponry. I wish I had some to offer. But if there's anything else I can do to help, with this influx of goods, I can lower some of my prices. Well, I can't think of anything I need, but my allies here might think otherwise. If nothing else, let us treat you to a meal at the inn. I'll pitch in, and I'm sure others will, too. Got any flasks of alchemist's fire? Those really came in handy. We took out the local were-rat thug with one of those. * A general murmer of agreement circles the townsfolk. Carblinkarn speaks a bit louder to be heard over them. "I believe I do, actually. But first, I insist that you let me treat you. No sense the townsfolk putting themselves out." Tag, run back to the store and find some flasks of alchemist's fire. *turns back to Lidya* How many would you like? * Wurr shakes head. "Well be getting trade routes going up here soon." One more flask. * Tag looks from Carblinkarn to Lidya and back again, and nods before running off. [The party is led by a greatful citizenry to the halflings' inn, where they're given central seating while everyone else gathers around. The Mayor and Carblinkarn join them at their table.] * Lidya exchanges money for goods, and later goes to a party! * Wurr begins to tell the tale, badly, keeping backtracking and inserting ummmms. * Lidya tells the story! * Lidya has had a bit much to drink and the story doesn't quiiiite do much other than communicate facts in a friendly sort of way * Althea lets others make fools of themselves while enjoying some food. * The townsfolk are suitably impressed, nonetheless. Wurr finds himself with some female company, and Althea has to fend off more than a few advances from farmboys who want to buy her a bit too much to drink. * Wurr is a happy confused orc. * Stella has a bit to eat. She passes on the alcohol. * Eventually, Tag returns. Bert's on his heels. And eyes Wurr's "company" - which has found her way into his lap, and seems to really have a thing for the color blue - as he pipes up, "We found a cart. It's at the inn's stables." Here, Sir. *offering a red clay flask to Carblinkarn* Lidya, here, has paid for it already. Give it to her. * Althea uses this distraction to turn away from a farmboy. "That's good. It can stay there till we leave tomorrow morning." * Wurr smirks at Bert a bit, letting the lady have her way. Happy to have what little attention he's getting. * Tag complies. He's only about an inch taller than the halfling. "You're staying the night?" he asks. Ah, yeah. Sleeping in a bed beats sleeping on the road. I guess it does, at that. Yeah, it's late. Tomorrow we will do what we have to. *laughing* Good work, Tag. Get yourself and your friend something to eat. *tosses the boy a small coin pouch; after Tag takes Bert over to the bar to get some food, he comments* He's a good boy. Don't let his surliness fool you. * Lidya finds her mug refilled again, by the same youthful halfling who's been doing it all night. * Lidya smiles at the halfling. "Thanks!" I'll keep that in mind, Carby. You're welcome, Miss Lidya. *shyly, before bowing off* * Wurr slowly stands up, keeping the girl in his arms. "I'm going to take the same room?" He looks at the halfling family seeing if that's okay. * The patriarch (and tonight's barkeep) gestures. "Room's on the house, boyo!" he says, grinning. The wench in Wurr's arms squeals delightedly, hugging the big, strong orc and batting her eyes fetchingly. She's not exactly -beautiful-, but she's pretty enough. For a human. What with that pink skin and all. * Althea looks slightly grossed out by the human hanging on Wurr. * Carblinkarn gets to his feet, eventually, and holds his hand out to Eve East. "Your room is still open at my place, Ma'am, if you like. With the influx of trade goods, I may need your help sorting my own wares for dissemination to the other three towns in the Duchy, if you'll condescend." * Lidya chats wit hthe halfling bringing her the drinks. Of course. I still need to find out where my own wares were taken, but I'm delighted to help in the meantime. * Wurr heads upstairs, he's giving her time to slip out if she wanted to. * Althea waits for the others to leave before heading up to her own room, without a farmboy in tow. * Oh, she doesn't want to. * Several farmboys are saddened by Althea's departure. * Sucks to be them. * Bert and Tag and a couple of local kids chat until somebody shoos them out due to the lateness of the hour. * Lidya is in her room. Halflings are hidey little critters, so nobody saw if she had someone with her or not. * Lidya did, though. * o/~ [Later that night...] * Althea jumps up (not that any of you could see that) and shrieks. * Althea shrieks loudly. * Stella comes into Althea's room to check on her. "Friend Althea, are you well?" * There are maybe a dozen or two rats scurrying around on Althea's room's floor. There's all sort of gross rats in here! * Some of them scurry out the now-open door, right under Stella's feet! * Wurr is snoring heavily after his exercise. * Stella stomps on one as it heads out. I'd throw a pillow at them, but they're gross and they might slobber on my pillow. * It splatters, crunching messilly and getting blood on Stella's foot. And scratching a bit with its pointy, splintered rib cage. * Four of them seem to have found Althea's travel pack, and are getting into her rations. * Althea sheiks again. "Ew... it's all over your foot." And they're in my bag! Can't you get them out, or something? * Stella walks over and begins rooting them out of Althea's bag. "Ah, don't worry, friend Althea. We shall have them gone soon enough." * Stella roots them out with some difficulty. They're wriggly little things, but they seem more afraid of her than Althea is of them. * Lidya wakes up. And goes for her belongings. She wonders to herslef if they're trying to steal her stuff Hey. Shoo. * There're two rats in her bag! They like her neatly wrapped cheese that is part of her rations. * Stella grabs them and pulls them out. Did you get them all out? I hope they didn't ruin anything. Hm. * A cold, piercingly sweet note echoes in the distance, like an ephemeral flute. After a moment, it shifts to a slow melody. * Lidya frowns, and moves the cheese away. Preferably at a place where they can just cart it off to wherever. "No more cheese on this trip." * Stella frowns. "If I were not sworn from material pursuits, I would wager that that flautist is controlling the rats." * The rats stand on their hind legs, reaching for the cheese, then just sort of sway, looking up at Lidya. ...in fact, the rats in Althea's room are also swaying on their hind legs, in time to the music. You know, you may be right. * Lidya looks for where the music might be coming from * It's coming from outside. Hard to tell which direction. Though the rats are crawling quietly through the various holes and entrances via which they entered, emptying the inn. The street is filling with them, outside. Maybe a thousand all told, coming from multiple buildings. Some of them are almost as big as Lidya, out in the street. * Althea hops down off her bed and goes to the window. "Stella, look at all these rats out here. It's disgusting." * Stella smiles. "Ah, well. I suppose that if you hate rats, it would be." * Stella opens the window and has a look around. Dammit. * Lidya goes to get herself dressed and geared up I'm not going out there. All those swarming rats, crawling everywhere. * Althea shudders. * One of the big rats seems to have a small pile of dresses on its back. Althea would recognize a dress she'd seen in a kobold's treasure trove any day! Hey, the rats are taking the stuff we brought back! I recognize that blue dress there. And that green dress might actually look better on a rat. It couldn't look much worse. * A couple of small humanoid forms are moving amongst the rats, sort of swaying forward in time to the music. They're carrying various goods from the stuff Shelby brought. I can't believe those dirty rats are taking stuff back! I can. Greed is pervasive! It is so sad. Tell Wurr people are stealing his things and need to be hurt. I'm sure that will help him wake up in a hurry. Ew... he probably sleeps naked. I'm not going in there. * Althea plops back down on her bed. * Lidya heads out of her room and goes to Althea's room. "Oh, you're up." * Stella smiles at Althea. "Ah, well. Then you go onto the furry, moving balcony and make sure the small rat-men do not flee while I go awaken Wurr, alright?" * Anybody looking out Althea's window can recognize Bert amongst the three small humans sort of walking forward. Bert's got a smallish bag in each arm. ... hey, is that Bert? Oh no. * Lidya starts heading out Ah, could be. Perhaps he is being mind-controlled as well. But I thought it only controlled rats. * Bert and the other kids aren't moving quickly. The music has gotten quieter, both less noticeable and harder to get out of one's thoughts. Lidya easilly catches up with them. * The rats mostly ignore Lidya if she doesn't try to impede their progress, scurrying around her rather than trying to plow through her space. * She can also see another group of kids a bit further back. One has a bastard sword strapped to his back. All are carrying small amounts of the stuff Shelby carted back. Hey! What's going on? Ah, we are being robbed by rats and children who seem to be under the control of someone or other. Shall we incapacitate them? * Lidya's voice seems unnaturally loud; the constant sound out here was deceptively quiet, and a slightly declarative voice is actually rather loud against the relative eerie silence. * Lidya starts trying to navigate the area and trying to find the origin of the music * Althea starts dressing since her nighty is not for proper adventuring. [Lidya has to listen carefully for a bit, and watch where the swarms of rats - and the kids - are heading, but she figures the sound is coming from the middle of the city. Althea is done dressing by the time Lidya is certain of this.] * Stella smiles. "Shall we go break an instrument?" Okay, but I still don't like rats. And you can wake Wurr up, if he'll get up even. Well, after they have no reason to bother with us, they shall run and hide. * Althea grabs her pack and begins heading downstairs and towards the rats. [As Tag and the second group of kids comes up even with Lidya, she can see that their eyes are blankly staring ahead, with goofy, dreamy grins on their cherubic faces. Tag does manage to glance at Lidya, and might even have recognized her for a brief instant, though.] * Lidya grabs Tag by the.... well, she can't reach his shoulder, but she does grab him somewhere and shake him a little. Hey! * A big rat - about Lidya's size - brushes up against Althea's left leg as it scurries past, carrying a box of silverware on its back. * Lidya continues forward if she doesn't get a response * Tag stops, and drops what he's carrying with a loud clatter, blinking as his hand instinctively goes for the hilt of his sword. * Althea leaps back and shrieks again. * That seems to startle all of the kids in earshot! The others glaze over and continue on after a moment, though, but Tag seems to snap out of it. "Wah!" Tag, what's going on? you've been weird and dazed * The boy looks about, blinking in the darkness, and sniffs. Then curses. Foully. "The music..." he says, almost glazing over as he listens to it, then shaking his head. "It's insideous. What are we doing?" Ah, ah. So it is the music. And you are looting the city, it seems. Damn. Bert! ...but -why-? The city's bankrupt! Perhaps you should scream and yell instead, so as to break the spell upon others? You hear me? * Tag looks about, and goes to shake another of the kids. "Justin, snap out of it. C'mon." When that doesn't work, he punches the smaller boy in the face. "Wake -up-!" The boy falls down with a yelp of pain, holding his face, his stolen stuff fallen on top of him. * Bert doesn't react to Lidya if all she does is yell at him. You want me to scream? I'm more dignified than that. * Lidya goes to shake Bert. * Bert jumps at Lidya's shaking, dropping his burden. And shrieking in a most embarassing fashion. "Eep! Wh-wh-wha?" You're being controlled by weird music. Help wake the other kids, and get something in your ears to keep you from hearing it or something * Althea continues, with shakey steps, to head towards the music. * Althea shrieks again and kicks a small rat that scurried onto her foot. * Lidya keeps going towards the source of the music. "We'll go try to put a stop to this!" Um-- right! Will do! *practically squeaking with startlement* Yeah! Bert, help me with the others. * The kids with Tag have already disappeared. He heads for the kids remaining with Bert, and they start trying to shake them awake. Or hit them, slap them, whatever. * Stella heeps heading for the music. * Althea heads slowly towards the music, watching every step. * Lidya starts moving at it. [The music does get faintly louder as they approach the center of the city. The larger rats are carrying their things to a pile in front of the Mayor's house, and a decidedly rat-like humanoid figure stands on the roof, silhouetted against the half-full moon, playing a set of pipes.] * Lidya gets out her silvered dagger. How'd he get up there? Well, I know how he's coming down. * Lidya loads her sling. Jumping? Climbing? Some sort of magic spell that slows your decent while falling? * Lidya hurls a stone at the rat-like figure. Her aim's a bit off, and hits the edge of the roof with a muffled *tic* * The music stops abruptly as the figure looks up. Sniffing, and then looking directly at the party, it shrinks and vanishes below the roof's edge. Aw... I can't see how he's getting down if he goes down that side. We pursue. Split up and make sure he doesn't go around the building * Lidya starts heading around the building clockwise, silvered dagger at the ready [The rats - big and little, slow their relentless pace, and start squeaking inquisitively. A few of the big ones ... stand up, suddenly small and human. They exchange looks of confusion.] I think we're going to need a lot of wererat cure. [As Lidya slowly rounds the building, the rats start milling about again, this time haphazzardly, trying to scatter into less exposed environs. Some of the kids bend over, sprouting fur and scurrying off, while others sort of wait and try to pick their way to the side. A couple notice the PCs, and quickly try to shrink. One fails, falling on his butt.] * Althea tries to move about, poking her way around the building, trying not to step on any rats. * Not stepping on rats is getting easier, as they're clearing out of the area rather rapidly. Already, the big ones are mostly gone, leaving only a few straggly little ones. Well, and the kid who fell on his butt, and is scrambling to his feet and running off into a dark alley. * Lidya searches for the guy. She tosses her rope with grappling hook to Althea. "Use this." * Lidya resumes trying to find him * Althea takes the rope and looks at it like it's some sort of weird alien artifact. "Um... okay..." * Althea takes the hook and tries to throw it up to the roof. * Lidya goes to try to follow a fleeing group. * They're faster than her. * She can catch a big one, maybe, if she sprints... This one's going a bit slow, sniffing the air. * Lidya chases after one of the big ones. * Althea gasps as the hook actually catches. "Hey, look, I did it!" * Althea does a little celebratory jig. * Stella smiles. "Congratulations!" * Stella climbs the rope instead of dancing. * Lidya pulls out her sap and gives the large rat a solid WHACK with it. * The rat -squeaks-! And turns and snaps at Lidya. * Lidya gets bitten on the hand. "Ow!" * Althea calls out, "See anything up there, Stella?" * The rat starts backing away, getting about five feet before Lidya can act again. It didn't seem terribly bothered by her sap. * Stella looks! [Stealla is alone. So lonely and alone. ;_;] * Althea kicks another rat off her foot. * Stella heads for open window. * Lidya drags her silver dagger and goes after it with it * Lidya doesn't pierce its hide. "I need backup!' * The rat snaps back at her, but she seems to have learned not to let it get her hand. It backs up another five feet, looking side-to-side, eyes wide enough that whites are visible. * Althea dashes over, despite the fact that she hates rats. * Stella finds the window leads into a hallway! It's well-appointed, as one might expect of the mayor's house. What should I do, Lidya? Blast it or, failing that, help me corner it! * Althea goes to "blast it" with her one remaining spell of the day. * Althea casts her remaining one spell, a spray of colors from every part of the rainbow leaving her hands. When the color flow ceases, a kid can be found lying in the street, twitching. * Stella heads for the door to her left, about 20 feet down the hall. Not their leader? Damn. * Lidya looks around for more [Stella finds no clues of any rat-men in the hall, despite a very thorough search, but a door at the far end is opening, and a figure, yawning, in a nightgown looks startled to see the monkette charging her! She's middle-aged and human.] * The rats outside have mostly cleared. The kid continues to seize on the ground. Okay, I'm going to go back to bed now. They guy has gotten away, and I would like to get some sleep before the night is over. * Stella is not, for the record, charging anyone. * Althea walks back towards the inn. ...wha-wh WHAT ARE YOU DOING HERE?! *to stella* Ah, hello! Sorry to have awakened you, but the town is being looted by a vile, cowardly, hideous rat-thing with magic pipes. * Stella bows. "I had though it escaped within here." * The woman blinks, and sputters. "And so you broke into my HOUSE!?" * Stella smiles. "No, I came to ensure that nobody else had. No offense, madam, but I am sure I would fare better in combat with a were-rat than you." * A familiar portly form trundles out, rubbing his eyes over a blond handlebar mustache, a stripey nightcap and matching nightgown on his head and mercifully completely covering his form. "A were-rat? What's all this, then? Oh! You're one of the heroes! Patricia, dear, do calm down. I'm sure there's a perfectly rational explanation that does not require the guards," says the mayor. * Althea is still heading towards the inn. She's a bad adventurer. Hey, hold it. We oughta make sure Stella's okay I -hope- not! I'll have you locked in irons if you're up to no good, young lady. No were-rat came through here! Hmph! * Althea sighs. "Fine. Let's be quick about his. I need my beauty sleep." * Stella tilts her head, still smiling. "My apologies. I had thought the were-rat had escaped in here, or perhaps sought to rob you as well. I am sorry if my concern and willingness to do combat in your defense inconvenienced you." Also, I took a nasty bite. I need to make sure it's okay One of those rats bit you? We need to have that looked at quickly, if I remember correctly. No, no, quite alright. Patricia, dear, go back to bed. I'll handle this. *pats his wife back into the room* THere's a good girl. * The Mayor closes the bedroom door, and slumps against it. "...we're not in any danger, are we?" * Stella bows to Patricia as she departs. * Althea walks back towards the mayor's house. * Stella sighs lamentfully. "Not physical. Somene is seeking to keep your livlihood from you. Apparently, they are aware that you are of no value dead." Yeah... * The door to the mayor's house is locked. The screaming seems to have come from an open window in back. It's gotten quiet, now. Stella, you okay up there? * The pile of stuff -is- in front of the mayor's door, though. * Althea calls out with Lidya, "If you're okay, let us know so I can get back to bed!" Ah? * Stella gives the mayor a little bow. "One moment, please." ... *blinks* Ugh. I'll try to find the town healer or someone that can help me. Someone get the town guard and get this all sorted out * Stella walks over to the window and waves out. "Hello, friends! I am well enough. I had thought the piper had escaped in here, but he is nowhere to be found." * Althea waves goodbye. "Take care then, and make sure Lidya gets her rope back!" *yawning* Well, if the rat-man is gone... *yawns again* maybe we should all just retire. Unless you need me for any*yawn*thing? * Stella nods and tosses the rope back. * Althea starts back on the walk back to the inn. Being a wizard requires a lot of sleep, you know. Oh, nothing at the moment, good sir. But tomorrow, people will wonder at the pile of loot in front of your door; you should perhaps prepare a defense against false accusations. Oh, my. My. Yes, we should do something about it. I'll get to it. *blinks bleary eyed* * Stella nods and pats the mayor on the shoulder. "Although, you are quite tired; perhaps a bit of rest first, now that you know what is to come. Good night, sir!" * Stella walks back to the window and hops out. * Lidya gets her wound addressed at a medic, and heads over to the church. @_@ [The acolyte on duty wakes the Cleric when she is told Lidya's predicament, and a middle-aged halfling comes to see her. After addressing her wound, cleaning it again, and anointing it with some holy water, he says a small prayer to Pelor and the wound seals.] I regret that I am not skilled enough to remove illness. Take care, as I believe your wound to have been infected. Infected? Like a regular infection, or am I going to have to find some Belladonna root? ...I regret to say that I do not know. It would be wise to find some, if you can, and soon. Alright... thank you. I'm sorry I can't be more help... *looks saddened* You did what you could. Thanks for that * Lidya heads off [The next morning, there is great confusion as the rumors of how the loot pile got in front of the mayor's house spread. Fewer children are visible on the street, as their parents are keeping them inside after news of last night spread. Jinno Muddlefoot, the halfling youth, is standing near Lidya, looking worried.] Ah! Good morning. You're heading out? * Lidya holds Jinno's hand, also worried. That's the plan. We still have the head cheese to deal with. Yeah... pretty soon. I'm going to try to see if anyone around here has belladonna root. Good luck. I'm going to stay here and try to figure out what I can from this end. ...I -had- belladonna, before I was robbed. * Bert and Tag are talking by the inn door, quietly. Well, if that's the case, maybe we'll find some among the stuff we're going to take from the kobolds. * Lidya nods I hope so. See you when you get back! *waves, and walks off* Thanks She always seems happy. Yeah. * Tag waits off to the side as Bert heads up. "I'm sticking around here, too. I want to figure out what happened to me last night, and Tag's going to help. Good luck, and bring those badguys to justice, okay?" We'll bring them to justice. I just hope I don't have to sleep on the ground for too many nights. * Tag laughs. "You'll manage. Though a pretty broad like you shouldn't have to. No tent?" * Althea rubs her back. "I think I slept on a rock last time. And no, I don't have a tent. They take up too much space to carry around." Huh. Sorry to hear that. Well, have fun. * Bert thwaps Tag upside the head. "Be polite." Hey! I meant it! Well, at least, I mean, do well. Get that wererat. That's the plan. * Bert and Tag nod, and head off. "See ya!" "Goodbye, all." We'll be there and back in no time. * Lidya waves to the two * A couple other kids join them and they run off to play. * Althea goes to get Shelby from the stables. Hopefully there's a stablehand to attach the cart for her. [There was! He flirted with Althea shamelessly, too. He looks heartbroken when she utterly ignores him.] [End Session.] * Lidya is now known as Demota Whooo, fun session * Stella has quit IRC (Quit: Ara ara~) Session Close: Tue Feb 12 23:14:36 2008